BackStory
Views:
BackStory In the beginning, Atreia was a single world
formed around the Tower of Eternity. As the first inhabitants of Atreia, the
"Draconic" race, the Balaur, became arrogant and powerful. They rebelled against
Aion, the Creator of Atreia, and turned into a threat against Atreia itself.
Hence, Aion sent twelve Gods to the world to face the Balaur and protect the
pillar of the world, the Tower of Eternity. However, the world was devastated
after a lengthy war without either side showing dominance. When a sudden explosion shattered the Tower of
Eternity, the Balaur were forced out of Simabandha and Atreia was split into two
worlds that are unable to understand each other again. The divided two worlds
become the "Angelic" realm, Elysea, and the "Demonic" realm, Asmodae. They are
entangled in a bitter struggle to destroy the other side’s remaining piece of
the Tower for its own greed and survival. In this endless battle the existence
of the Balaur constantly threatens the existence of the two races and provides a
cause to prolong the endless struggle of the Elyos, Asmodians and the
Balaur. In addition, the destruction of the Tower of
Eternity destabilized the energy flow of the world and a realm called the Abyss
was created. The Abyss is a mysterious passage between the two worlds created
after the great cataclysm. When the Abyss opens up, the Elyos and Asmodian
realm's accumulated hatred for each other is amplified and the reemergence of
the Balaur foretells yet another big war. Also, secret artifacts hidden from the
Elyos and Asmodians that may allow them to control the Abyss start to be
discovered one by one. Now, players who are born as human in the Elyos
and Asmodian realm can prove that they are the chosen ones to become a Daeva.
They fulfill their mission as both protector and advocate for the higher Gods
that they revere, and protect ordinary citizens who respect them. In the end,
their goal is to become the greatest God and to save the world by defeating the
other side, who threatens the eternal existence of the world they belong to.
Features * PvPvE System The participation in PvP is rewarded with PvP "Points". The game
ranks you as you win battles against fellow players. At certain ranks your wings
will change in appearance to show your status. Also certain items can be
purchased with these points like high end armors and weapons.
The game is constantly taking in input from
its community on what they want. This open discussion between developers and the
gaming community is highly rewarding as the game continues to develop and
innovate beyond expectations.
* Flight
A distinctive feature that this game will
have is the concept of flying. This will be a limited [active skill], during
which the character will be able to perform various exclusive skills against
ground and air players. It will also be used to find higher elevation areas or
materials that can not be accessible through walking. Initially when you receive
the power of the Davea at level 10 you'll receive a flight indicator with a 1
minute timer. Later the game will come out with items to upgrade your flight
time.
* Game Engine
In addition, the game uses the first
generation Cryteks CryENGINE. This same engine was used in the development of
the first person shooter FarCry.
* Visuals
The game will break new ground with its
amazing visuals based on its use of the CryENGINE and highly talented art
designers whose inspiration came from multiple themes. Aion has a distinctly
unique setting which can be described as 揹ream like?
* Character Customization
The character
customization system will be highly exhaustive; allowing the player to make sure
that their character looks exactly the way they want.
* Music
The music has been created by Ryo Kunihiko,
one of the world's leading composers of movie and television soundtracks. A
sample of the soundtrack can be heard in the background by visiting the official
Korean site.
* Skill Chains
Depending on the weapon you use,
you'll have access to its skill chains. Skills can be purchased from Markus
(name may change) and must correspond to its appropriate slot in the chain. The
length of the skill chain can not be modified.
The end game of Aion will revolve around
battles within the Abyss (PvP Zone). Within the Abyss are castles where large
scale battles will take place. The game currently does not allow factions to
fight within their own. Guilds in control of a castle are entitled to funding
from taxes and players within the faction get specials from NPCs.
* Raids
Raids will consist of a maximum party size
of 6 per group.
* Weapon & Armor System
The game will feature a
system to allow a player to reuse the graphic of the weapon they like and craft
it with the stats of another. This adds another layer of customization and
strategy by allowing the player to look exactly as they want without sacrificing
better stats.
| Related Articles |
|
Comments[] LatestMost DiggedMost Buried |
